﻿using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;

namespace FlanProjectData.Sprites
{
    // Contains the sprite texture and its name
    public abstract class Sprite
    {
        [ContentSerializerIgnore]
        public Texture2D SpriteTexture { get; set; }
        public string SpriteTextureAsset { get; set; }
    }
}
